Could virtual reality let you try out your holiday before you book?
Will you use virtual reality to test out potential holidays before you book? Do you want your car to pay for your petrol? Which trends are set to gain momentum in 2016? A new report from Fjord, a design and innovation consultancy owned by Accenture, highlights 10 trends that have the potential to influence business and society in the year ahead.
The ‘micromoment’
You used to have two options available when buying something: put in the research, or go for the impulse buy. Technology is moving us in a new, third direction. “Listening technologies” are following our every move and giving us feedback constantly. If you buy a book by one author, a similar one pops up on your shopping page. If you listen to a song, other artists in a similar genre appear alongside. This kind of feedback is being constantly expanded. Wearable technologies in particular are giving us data in real time, allowing us to make faster, more informed decisions. We know exactly how many calories we burned, how many kilometers we jogged or even how many strokes we made with our toothbrush. All of this information is allowing us to make decisions in “micromoments”, a trend which will have an impact on how and what we consume.
Services with manners
Three out of four consumers say they don’t mind some data being collected if it means their experience is more personalized. The tension between giving a company your personal data for a better experience and trusting what that company will do with the data will continue to be a major factor in the development of technologies.
The result is that companies in particular will have to emphasize digital etiquette and respect for privacy. Properly informing consumers about what they are locking into at each stage, rather than simply relying on terms and conditions, protects both them and the company from misunderstandings later on.
The employee experience
The “corporate ladder” is a thing of the past. Employees no longer follow a linear journey in their career, but rather use new and often different jobs to establish their own path, often in many different companies. The fact that technology-based jobs are transferable across different industries has only made this easier. In order to keep talent in-house, companies will have to rethink their “employee experience” and build cultures of purpose through empowerment, individuality and reward.
Disappearing apps
We are living on a “planet of the apps”, but technology is moving so quickly that this might soon be coming to an end. Once user-controlled, many apps are now proactively a part of the user’s life. A high amount of automation is prompting apps to merge together, and break out of their traditional place on your smartphone or tablet. How about a car that is able to pay for groceries, takeaways and petrol for you? It’s already in the research stages.
The flattening of privilege
Many services that would have been considered high end are now readily available to everyone. Chauffeurs, dry-cleaning delivery or a meal in a five-star restaurant have now been brought to the general public through apps and discount services.
Government for the people
Technology has not only allowed citizens to be better informed about their governments, it has let them become players in global issues through citizen-led projects (such as Kickstarter) and social media campaigns. As Europe tries to cope with the housing of refugees, for example, numerous websites have popped up offering “refugee Airbnbs” which connect displaced people with available homes.
Health in our own hands
Our health has never been so readily in our hands. Apps now exist to help us understand what we eat and how we exercise. Wearable technologies that track our health are on the rise. By 2019, the industry is expected to grow by 600%. Such technology is increasingly accessible: many applications can be downloaded for free, and sophisticated wearables are now available for less than $100.
All of this data is also contributing to better healthcare. Medical approaches that are tailored to an individual’s lifestyle and genetic profile are becoming more common.
Virtual reality is finally a reality
In many ways, virtual reality (VR) is being positioned as the next step in video games. But its implications in education, tourism and health are not to be overlooked. Much improved technology and affordable pricing mean that VR has the real potential to be a part of our lives, from virtual tourism to immersive journalism and exposure therapy.
The return of simplicity
As consumers, we now have more choices than ever before. In fact, it has been suggested that the average consumer makes more than 200 decisions a day on food alone. In a world of overwhelming possibilities, simplicity is making a comeback. By reducing one shampoo line from 26 options to 15, Proctor and Gamble saw a 10% increase in sales.
Design from within
Innovation has become the key to survival. A Standard & Poor’s company can expect to survive just 15 years. That’s down from 67 years in 1920. By 2027, 75% of the S&P 500firms today will be replaced by new ones. Despite a $1.6 trillion investment in research and development in 2014, companies are still seeing more than 85% of consumer goods products fail. Design-led innovation has become a must, and the merging of departments in the conversation about those innovations is equally as important. Back in 1997, Steve Jobs pointed out: “You’ve got to start with the customer experience and work back toward the technology, not the other way around.” That’s possibly more true today than it ever has been before.
Author: Donald Armbrecht is a freelance writer and social media producer.
Image: An attendee tries out Sony’s Morpheus virtual reality headset at the 2014 Electronic Entertainment Expo, known as E3, in Los Angeles. REUTERS/Kevork Djansezian
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